Description
The Super Combiner package is an essential tool for optimization.
This asset allows you to combine materials and meshes to highly reduce draw calls and significantly improve FPS.
Because optimization is crucial in games specially those targetting mobile devices (and even more in VR), Super Combiner will bakes your materials and meshes together to fully benefit static and dynamic batching.
Revolutionize Your Workflows with the Super Combiner
In today’s fast-paced digital landscape, efficiency and effectiveness are paramount. The Super Combiner stands as a game-changing tool designed to empower you with unprecedented capabilities.
Simplify Complex Tasks
Gone are the days of struggling with intricate data merging and file blending processes. With the Super Combiner, you can streamline these operations effortlessly. This tool operates in the active voice, ensuring that you take command of your tasks with ease.
Unleash Limitless Possibilities
The Super Combiner unlocks a world of potential for professionals and creatives alike. It provides a robust platform for merging, blending, and optimizing various types of data and files. From spreadsheets and documents to multimedia files, this tool handles it all.
Boost Productivity
Embrace the Super Combiner’s capabilities to supercharge your productivity. Its intuitive interface and real-time processing ensure that you accomplish tasks quickly and efficiently, allowing you to focus on what truly matters.
Enhance Your Competitive Edge
In today’s competitive landscape, staying ahead is essential. The Super Combiner empowers you to work smarter, not harder, giving you an edge in achieving your goals.
Get Started Today
Don’t miss out on the advantages the Super Combiner offers. Experience the convenience, efficiency, and versatility of this powerful tool, and elevate your workflow to new heights. Harness the power of the Super Combiner and redefine how you approach data and file management.
Features
- Absolute non destructive workflow (source asset remain absolutely intact)
- Very easy to use and optimized workflow
- Save and export the ready to use combined assets: textures atlas (PNG format), materials, meshes, 3D models (OBJ format) and prefab
- Texture atlas automatically generated
- Works with all material and shader
- UVs, Normals and Tangents are automatically adjusted
- Can handle tiled textures and meshes with UV out of (0, 1) bound (source texture will be tiled in atlas texture)
- Combine all different materials into a unique material with texture atlas. All meshes and prefabs will share this material (only one draw call for rendering)
- Works either way in editor mode and at runtime
- Works with SkinnedMeshes
- Animations, bones and blendShapes on SkinnedMeshes remain intact
- Combine all Meshes / SkinnedMeshes into a unique Mesh
- Supports removing meshes from the combined mesh at runtime
- Combine SkinnedMeshes into a unique skinnedMesh preserving animations
- (New!) Support multi-material (generate various combined material given the list of source materials)
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
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