JU TPS 3 – GameKit + Vehicle Physics makes third-person shooter game development as simple as possible
Additional compatibility information
JU TPS works independently of the render pipeline, which by default uses the built-in render pipeline. You can convert the shaders to the Render Pipeline you want.
Description
JU TPS is a Template/GameKit designed to facilitate the creation of third-person shooter games. It offers a variety of features such as realistic locomotion, advanced ragdoll system, vehicle physics, AI for vehicles and enemies, inventory system, weapons, items, and more.
๐ Documentation
๐ฌ Discord Community
๐ฎ Demos (Windows, WebGL, Android)
๐ Roadmap
See the list of all features below
๐ Controller Features:
- Third Person Control
- Realistic Locomotion
- Realistic Rotation
- Root-Motion Support
- Resizable Collider
- Advanced Ragdoll System
- Body Part Damage System
- Advanced Foot Placement System
- Support to create new Actions/Expand the System
- Drive Vehicles System
- Gravity Switching System
๐ฎ Gameplay Styles:
- Third Person Shooter
- First Person Shooter
- Top Down
- Sidescroller
๐น๏ธ Input Features:
- Integrated with the New Input System
- Cross-Platform Support (Keyboard, Gamepad and Mobile)
๐ง Artificial Intelligence Features:
- Vehicle AI
- Zombie AI
- Patrol AI
๐ก๏ธ Inventory and Item Features:
- Inventory System
- Weapon System
- Melee Weapons
- Throwable Items System
- Armor/Clothing System
- Dual Wielding System
๐๏ธ Vehicle Physics Features:
- Motorcycle Physics Included
- Car Physics Included
- Custom Vehicle Physics Support
๐ฅ Camera Features:
- Third Person Shooter Camera (TPS)
- First Person Shooter Camera (FPS)
- Sidescroller/TopDown Camera System
- Expandable Camera System
- Camera State Triggers
๐ ๏ธ Tools/Utils/Bonus Included:
- JU Icon Generator
- JU Fracture Generator
- Destructible Objects System
- Camera Shaker
- Slowmotion Feature
- Pixel Quality Scaler
To see more details about each feature see the documentation.
Third-Party Notice:
Asset uses some audios, and textures under CC0 1.0 License (Public Domain)
The JU TPS only works on humanoid characters models
JU TPS works independently of the render pipeline, which by default uses the Built-in Render Pipeline. You can convert the shaders to the Render Pipeline you want.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/templates/systems/ju-tps-3-third-person-shooter-gamekit-vehicle-physics-251334
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