The SALSA LipSync v2 suite has been completely rewritten to provide more flexibility, a much higher degree of perceived accuracy, and more advanced animation technologies for your character models. Mix and match blend shapes, transforms, sprites, textures, Animator parameters, C# events, etc. to create unlimited viseme and emote expressions. You can now reuse expression components within and across modules without conflict.
-Latest version – 2.5.5
Description:
The Suite includes three product modules to simplify 2D/3D lipsync, eye/head movement, and emote expression projects:
SALSA LipSync:
- Simple Automated Lip Sync Approximation provides high-quality, language-agnostic, lip sync approximation for your 2D and 3D characters. Our new look-ahead technology processes audio dialog files in real time, reducing or eliminating timing lag. Audio processing works equally well with 2D or 3D audio configurations. You will get amazing results without labor-intensive phoneme mapping or baking.
EmoteR:
- The emote randomization engine works alone or alongside SALSA and Eyes to drive random, emphasis-timed, repeating, or manual expression animations. Link with SALSA to add emphasis emotes with audio-based timing. Our new QueueProcessing technology seamlessly blends in and out emotes with priority, firing them over other expressions while managing animation and overriding priority.
Eyes:
- This module focuses on eye, eyelid, and head animation (and tracking). Allow your character model to randomly look around or configure her to focus on a target object with advanced micro-movements to eliminate static, robot-stare. Take control over vertical and horizontal saccade movements for more realism. And, if your model supports it, enable the new eyelid tracking option for the ultimate animation nuance.
Custom component inspectors enable code-free configuration options, while our simple API provides behind-the-scenes accessibility from any Unity-supported scripting language.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/animation/salsa-lipsync-suite-148442
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