Obi Rope
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Obi Rope

Description

Obi Rope is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.

With Obi Rope you can create ropes and rods in a matter of seconds, with complete control over their shape and behavior: Oriented particle technology allow Rods to offer torsion/twisting effects.

This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on XPBD particles which makes it more lightweight, detailed, and unconditionally stable.

Features:

  • Non-linear, non-destructive rope editing using splines. Get instant feedback on how your rope looks while editing it!.
  • Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
  • Adaptive curvature-based realtime mesh decimation: straight sections of a rope can generate simpler geometry than curved ones.
  • Change rope length at runtime.
  • Tearable/cuttable rope.
  • Closed loops.
  • Two-way rigid body interaction.
  • Modular solver: don’t waste performance, only use the constraints your rope needs.
  • Per module adjustable solver iteration count.
  • Independent stretch/bending stiffness.
  • Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing…
  • Supports all standard Unity colliders.
  • Automatic camera culling: non-visible ropes do not update their simulation.

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/physics/obi-rope-55579

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