Description
Mesh Animator – Animate massive crowds is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!
Effortless Conversion
Mesh Animator is your all-in-one solution for effortlessly converting fully animated characters, animated assets, or any skinned mesh. Say goodbye to tedious manual work and hello to streamlined animation processes.
Two Modes for Ultimate Flexibility
With Mesh Animator, you have the freedom to choose between two powerful modes: Snapshot and Shader Animated. Whether you’re targeting desktop, mobile, or console platforms, Mesh Animator ensures compatibility while harnessing the full potential of GPU instancing.
Unparalleled Control
Mesh Animator doesn’t sacrifice control for performance. You retain the ability to finely control individual instances, allowing for intricate animation adjustments while still enjoying the benefits of GPU instancing.
Perfect for Crowds and Vegetation
Animating crowds or dense vegetation has never been easier. Mesh Animator empowers you to effortlessly populate your scenes with dynamic, animated entities, making it ideal for creating lifelike environments and immersive experiences.
Unleash Unprecedented Performance
With Mesh Animator, achieving astonishing results is just a click away. Boost your project’s performance and scalability by putting up to 100 times more animated entities on the screen without breaking a sweat.
Documentation
- Convert assets quickly and easily using the converter.
- Out of the box GPU Instancing Support!
- Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
- Supports custom animation events.
- Built with performance in mind, minimal CPU overhead.
- Includes full source code.
Please contact via email for any questions or support needs!
Technical details
- Unparralleled GPU instancing performance.
- Streamlined baking process that works with most assets.
- Support for legacy platforms and older GPUs.
- Works with URP
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009
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