Description
Improve performance! Combine Mesh Baker and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity’s best known optimization tool. Five-star support and updates since 2012.
Elevate Efficiency with Mesh and Material Combination
Unlock a new level of performance optimization with Mesh Baker—an indispensable toolkit designed to revolutionize the way you handle props and scenes. By seamlessly combining meshes and materials, you’ll drastically reduce batches, transforming your Unity projects into streamlined powerhouses.
Unleash the Power of Non-Destructive Workflows
Experience the freedom of flexible, non-destructive workflows that Mesh Baker brings to the table. This toolkit empowers you to fine-tune and enhance your assets and scenes without compromising the integrity of your original work. Boost efficiency without the fear of irreversible changes.
Unity’s Premier Optimization Tool Since 2012
With a legacy spanning back to 2012, Mesh Baker stands as Unity’s most renowned optimization tool. Five-star support and consistent updates ensure that you’re armed with cutting-edge technology to keep up with the ever-evolving demands of the industry. Count on a battle-tested solution backed by years of excellence.
Streamlined Performance, Unparalleled Results
Say goodbye to performance bottlenecks and hello to fluid gameplay. Mesh Baker optimizes your assets by intelligently combining meshes and materials, minimizing batch counts, and ultimately delivering a seamless gaming experience that keeps players immersed.
Future-Proof Your Projects
Invest in Mesh Baker to future-proof your projects. As game development continues to advance, having an optimization tool that has stood the test of time ensures your creations remain at the forefront of efficiency, no matter how the industry evolves.
Elevate your Unity experience with Mesh Baker. Witness the transformative impact of combined meshes and materials as you enhance performance while maintaining the integrity of your work. Trust in a toolkit that has led the optimization charge since 2012, supported by a team dedicated to excellence
Features
- Create Atlases or Texture Arrays for sets of props
- Find, group, and combine meshes in large and complex scenes
- Modify prop prefabs to use atlas materials
- Supports URP, HDRP, Standard pipelines
- Works with built-in and custom shaders
- Create atlases for materials that use color tints
- Supports props with multiple materials
- Handles tiling textures
- Combine customize and add props to skinned meshes
- Create customizable skinned mesh characters
- Combine skinned meshes with blend shapes
- UVs, Normals, Tangents automatically adjusted
- Lightmapping support
- Mix and match flexible workflow tools
- Runtime API
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017
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