Description
A node based procedural and infinite game MapMagic 2 generator. Can create a playable and nice-looking terrain of any size in a couple of minutes with the help of graph and nodes workflow. Also supports creating endless maps by generating new terrains in playmode. Additional modules can place object, biomes and roads.
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
Revolutionize Game Map Generation with Procedural Magic
Enter the world of effortless game map creation with a node-based, procedural, and infinite generator. Craft expansive, immersive terrains of any scale within minutes, powered by the dynamic synergy of graph and nodes. Experience the convenience of generating endless maps seamlessly during playmode, transforming your virtual worlds into uncharted realms.
Effortless Terrain Creation
Harness the prowess of graph and nodes workflow to swiftly produce playable, visually appealing terrains. With a couple of minutes, you can conjure terrains of any size, eliminating the need for time-consuming manual sculpting or drawing.
Unleash Creative Power
Discover a new realm of possibilities as additional modules empower you to seamlessly integrate objects, biomes, and roads into your dynamic landscapes. These modules augment the diversity and complexity of your game worlds with minimal effort.
Node-based Magic Unleashed
Witness the power of each node on your graph, representing distinct terrain or object generators such as noise, voronoi, erosion, and more. By connecting these nodes, the true magic unfolds, culminating in the automatic creation of captivating game maps without any human intervention.
Automated Enchantment
Bid farewell to arduous tasks like manual sculpting and object placement. With the aid of a node graph, your creative vision is translated into reality effortlessly. No more painting fields of grass or meticulous object arrangement—let the plugin transform your commands into an enchanting game map.
Embark on a journey where creativity knows no bounds, and game map generation is an automagical process. Embrace the future of terrain crafting and unleash the potential of procedural generation in your gaming universe.
MapMagic 2 has additional modules that extend it’s features:
- MapMagic 2: Objects turns MM2 from terrain tool to a full-scale auto world creator;
- MapMagic 2: Splines adds the possibility to create roads and rivers;
- MapMagic 2: Biomes and Functions sub-graph nodes. Biomes offer blending several graphs in one scene, and Function brings out some graph functionality into a separate one.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed): CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code (including native C++ fragments).
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/terrain/mapmagic-2-165180
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