Description
uTire Dynamic Tire Deformation V2 solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.
If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.
Features
Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro’s WheelCollider
It works with any vehicle asset on the Store! (but it doesn’t need any to function)
Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
HDRP(10.x), URP(10.x), Legacy Rendering support
Each SRP comes with 3 variations
- Simple – Albedo, deformation
- Standard – PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
- Tessellation – Standard + Tessellation
Included art
- Contains 2 wheel meshes
- 1x Sport rim and tire (1 variant, PBR, 2k maps)
- 1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
- 1x Offroad rim and tire(1 variant, no texture)
- Technical details
- Documentation
Tested on Unity versions:
- 2019LTS
- 2020LTS
- 2021LTS
Platforms:
Anything that supports shader arrays(Shader Model 3.5(2007) and up)
Required packages:
- Unity.Jobs
- Unity.Burst
- Unity.Mathematics
- NaughtyAttributes (either directly from Github, or from the Asset Store)
- If you are not familiar with the Package Manager, you can learn about it here.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/physics/utire-dynamic-tire-deformation-v2-201720
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