Terrain Composer 2 is a powerful node-based multi-terrain tile generator. TC2 makes use of the latest GPU technology to give you instant real-time results, which makes creating terrains faster and more easy than ever before.
-Latest version – 2.90
Description:
- TC2 its folder-like layer system and workflow are similar to that of Photoshop, which makes it possible to have full control and make quick changes at any time during the workflow.
- Not only great care is taken about simplicity, clean interface, usability, etc. But TC2 has an enormous increase in power, freedom, scalability, diversity, and performance.
- TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.
- Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity.
More About:
- In TC2, users can group everything, and they can also group groups, which, in turn, can be grouped further. Every group is maskable and transformable. And any group or node you can drag and drop in your project to save as a prefab and drag and drop it back anywhere in the TC node window. You can make adjustments at any group level during the workflow without any waiting time.
We’ve all seen nice terrains with uniform texturing and placement, which is of course possible to make with TC2, but what makes a terrain stand out is its diversity. To not bore your audience you need dynamic terrain and with TC2 you can create unlimited biomes on small- and very large scales, anything is possible.
Features:
- Includes many examples and presets.
- Multi terrain-tile support out of the box, TC2 treats it as one terrain.
- Linear graphical node-based GUI interface. Specially designed for user-friendliness, cleanliness, overview, and scalability. For beginners it’s easy to learn and for experts and artists a breeze to work with.
- Folder-like layer system which is similar to Photoshop its layer system.
- Advanced masking, uses an unlimited amount of masks on a layer and layer group.
- Makes use of the latest GPU technology to give real-time results. No need for visualizers, guessing, and waiting for what might happen.
- No hassle with aligning nodes and no crossing node connection wires all over your screen. Just drag and drop your node where you want it and it will snap in place.
- One powerful workflow to create a complete terrain with height maps, splat texturing, color maps, and placing vegetation and objects.
- Advanced presets. Uses Unity’s drag-and-drop prefab system to save/load presets which can be a node, a layer, or an entire layer group.
- Biomes have unlimited freedom with the number of nodes, groups, and levels. Each group/level can be masked, transformed, cloned, and saved/loaded with drag and drop. Which makes it possible to create terrains within your terrain.
- Terrains are fully scaleable and expandable. TC2 generates in world space. So no matter how you position the terrains or how many terrain tiles, it will always generate at the same position. So you can expand/shrink your world anytime during the workflow without the need of re-positioning or re-scaling of nodes.
Some More Characteristics:
- Export height maps, splat maps, color maps, and normal maps.
- Automatic terrain adapting based on manually placed objects. The way the terrain and spawned objects adapt is all based on how you set up the nodes with rules in TC2.
- Included complete noise library including erosion-looking noises: Perlin, Billow, Multi-fractal, Cell noise, IQ, Swiss, Jordan, and Random with many variations.
- Many node rules like height, angle, splat map, collision, convexity, noises, mathematical shapes, images, and 16-bit raw images.
- Mathematical shapes: Circle, gradient, rectangle, and constant.
- It generates ultra-fast results using DirectX11 or Metal and can be utilized in runtime
- Included source code with clean C# code. The GameObject for each node type and node group has its own attached script, allowing easy modifications during runtime
- Advanced and easy-to-use stamp node, and includes high-resolution stamps.
- Image node for using images for input and masks.
- Mesh collision detection system that is independent of physics colliders and is pixel accurate.
- Global seed and seed on many levels for the procedural noises to create randomized terrain.
- RTPv3 integration with auto color-map and normal-map assigning.
- Node window uses culling and can contain a huge amount of nodes. Draw what is on the screen.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/terrain/terrain-composer-2-65563
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