Description
AAA E-Sports Bicycle Physics Asset built to work in new generation games. Develop High Fidelity Bicycling Games at par with some of the Triple A titles.Utilizing the foundation of Unity Joint Physics and DOTS/Jobs, cyclists can easily ride different kinds of bicycles while maintaining high performance.
Pipelines Supported: Standard, HDRP, URP and SRP.
Platforms Supported: PC / Gamepad / Android and iOS.
Please check out the forum page for the latest developments (Active Ragdoll Mechanics) and discussion related to this asset.
Animation Rigging v1.0.0 is a tool that’s being used to make animations more flexible and natural-looking when characters are riding something, like a bike or horse. It uses a smart system to automatically adjust how the character’s limbs move (like arms and legs) to match different riding styles. This happens without manual adjustments, thanks to a clever computer-generated process. The goal is to make the animations look smooth and realistic, no matter how the character is riding.
Website and Support | Documentation | Forum Page | Rowlan’s Extensions
This asset packs features such as :
🚴 Types of Two Wheelers :
Road Bike, Sports Bike, Mountain Bike, Trial Bike, Fat Bike, BMX Bike, Tricycles, Scooters, Old Bicycles, Standard Bicycle, Penny Farthing (1800s bicycles). This package supports a wide variety of bicycles, and it allows you to choose different colors and designs for them. So, if you want your bicycles to look unique with your preferred colors and styles, you can easily make those changes using this package. It’s like giving your bikes a personal touch to stand out in a crowd. Clean geometry from 5k-10k tris. Pivots aligned in accordance with the controller script. Separated customizable parts.
🚴 Controller Features :
Power, Torque, Steer Angle, Lean Dynamics, Pedaling Dynamics, Wheel Friction, Cycling Oscillation, Bunny Hop among many others. Versatile script with a huge range of customizability. Imagine a versatile control script that can be used for various vehicles like cars, motorbikes, and dirt bikes. This script serves as a foundation that you can build upon to make different types of vehicles work smoothly in your game or simulation. It’s like having a blueprint that you can adapt and expand upon to create realistic and enjoyable controls for all sorts of vehicles, giving you flexibility and saving you time.
🚴 Customize IK Style:
Active Ragdoll like Impact Motion, Customizable IK Targets, Chest Sideways Motion, Hip Sideways Motion, Cycling Aggression, Body Damping on slopes, Natural Balancing Motions. All of these settings are available in a script and can be changed at runtime. This script gives a organic motion to the animations. Only 3 Humanoid Animations have been used in the asset, the rest of the motion is controlled via IK.
🚴 Supports any Custom Character:
Replace the default character with any custom character. Works best with Mixamo Rigs. Built on a Mixamo Styled Rig, the asset can easily replace the character with a mixamo rig in a matter of minutes using Editor Scripts.
I have added resources for external mappers to Mixamo, Character Creator 3, and Character Creator 3 (Game Base).
🚴 Editor Scripts:
The Editor Scripts included in the asset can replace the cyclist and setup up your custom character within minutes. Sets up joints, IK Targets, assigns gameobjects and links the together, copies essential components, fills up rig builder from the animation rigging package) automatically in a single click.
🚴 Easy Controls:
Because the script uses Input Axes (legacy), the controls are very easily modifiable to suit mobile platforms – Android and iOS. The controls can be easily modified to suit Gamepad and Controllers. Movement is easy (WASD / Arrow Keys + Shift) yet natural looking. New Input system is not yet supported.
🚴 Simple C# Scripts:
Optimized and efficient scripts.Modifying the scripts requires minimal coding effort. The scripts are well-organized, neatly arranged, and feature intuitive functions. Added comments to make scripts easier to read and understand. Physics coding is extremely easy as the asset employs a rigidbody workflow. All rigidbody functions work well on the body of every cycle.
🚴 Cycle Textures and Liveries:
UV unwrapped sideways projected cycle bodies that can look great with abstract textures. Apply any stylized texture to the cycle bodies.
We will apply the textures horizontally and mirror them on the other side.
A few cycle liveries come out of the box for Road Bike and Sports Bike (Off-road Bike).
🚴 FPS Perspective:
Ride down hills, climb mountains and race using the FPS camera style will increase the realism of the simulation. Designed using real life GoPro footage, this POV can add a new dimension in your game.
🚴 Free of cost unlimited updates and support:
We will be offering all new and free updates regarding new cycle types, IK improvements, Textures and liveries for cycles, AR/VR support, bug fixes and much more. Our support email is info@aikodex.com. Please feel free to ask us your questions and we will be more than happy to attend to them.
What’s there in the pack:
- 11 bicycle variations
- 1 Prototyping Environment. [Exclude environments shown in videos and display pictures].
- Controller, IK and animation scripts
- 6 Distict Riders, with various cloth textures – Cyclist Suit (Yellow, white), White Shirt, White Shoes, Black/Yellow casual jacket, Green/red sports jersey, Rider with a backpack and helmet, a Ragdoll and a girl Biker.
- 3 Animations, all other animations are procedural
- Editor Scripts to help setup a custom character and record playback for adding multiple characters
- Mobile Controller
- 26 Scenes
- 12 page Documentation
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/physics/simple-bicycle-physics-206818
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