Runtime Transform Gizmos
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Runtime Transform Gizmos

Description

Runtime Transform Gizmos is a scripting API which allows you to easily incorporate transform gizmos at runtime (in-game).

Being able to transform objects at runtime using a set of intuitive and professional gizmos can be extremely valuable especially if you are working on a runtime editor or a game in which the player can move, rotate and scale objects. Want to build a modding tool for your players? Then you definitely need some way to allow them to manipulate the objects in the scene and this plugin will prove to be invaluable for such tasks!

Main Features:

  • Move Gizmo (with vertex snapping)
  • Rotation Gizmo
  • Scale Gizmo
  • Universal Gizmo (move/rotate/scale)
  • 3D Box Collider Gizmo
  • Sphere Collider Gizmo
  • 3D Capsule Collider Gizmo
  • 3D Character Collider Gizmo
  • Directional Light Gizmo
  • Point Light Gizmo
  • Spot Light Light Gizmo
  • Terrain Gizmo (change terrain height, update objects in radius, elevation curves)
  • Snapping for All Gizmos
  • Transform Spaces (Global & Local)
  • Transform Pivots (Mesh Pivot, Group Center, Object Center Pivot, Custom World Pivot, Custom Object Local Pivot)
  • Gizmo Events (Enabled, Disabled, HoverEnter, HoverExit, DragBegin, DragEnd, DragUpdate)
  • Gizmo Hover Info
  • Gizmo Drag Info
  • Multiple Gizmos in The Scene at the Same Time
  • Object Transform Restrictions
  • Multiple Viewports
  • Undo/Redo

Bonus Features:

  • Scene Gizmo
  • Scene Grid
  • Navigation Camera (move, pan, rotate, orbit)

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/modeling/runtime-transform-gizmos-125537

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