By Realistic Car Controller Pro, you can create your realistic vehicle that has become so easy. Fully functional vehicle creation just takes about 5 minutes! One-click to set up, switch controllers, switch behaviors, and customizations.
-Latest version -1.37.0
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Description:
Realistic Car Controller Pro will give you the ability to customize the engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of the Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. The pro version gives you the ability to customize each system individually with modular components.
Leading Features of REALISTIC_CAR_CONTROLLER_PRO:
- Compatible with Unity 2021.3.2f1 and newer versions.
- Automatic asset installation that covers the configuration of layers, symbols, and project settings.
- 12 completely configured vehicle prefabs ready to use.
- Attachable and detachable modular components.
- One-click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough).
- Advanced vehicle setup wizard (Manual).
- Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more…).
- Both input systems are supported (New input system, and old legacy input system).
- Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit).
- Complete UI dashboard with settings and mobile controllers (Buttons, gyro, steering wheel, and joystick).
- Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more.
More About REALISTIC_CAR_CONTROLLER_PRO:
- Demo managers to spawn new vehicles, change behaviors, settings, and customizations, and showcase all features of the RCCP.
- Simplified API script to spawn and manage RCCP vehicles at runtime with only one line of code.
- Simplified vehicle customizer script to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc…).
- Optimized damage on collisions (Mesh deformation, part detachment, wheel damage & detachment, light damage),
- Variable ground physics (Works with any colliders, including terrains),
- Car body shader with flakes and rim (URP not supported at the moment),
- Photon PUN 2 integration (Demo scenes for the lobby, room listing, create/join rooms, etc…),
- Logitech integration,
- All scripts are managed by their editor scripts,
- Ability to use in a very wide range,
- Easy to use, and highly customizable,
- More than 65 pages of documentation.
Drivetrain components:
- Engine, Clutch, Gearbox, Differential, Axle, Wheel
Addon components:
- Inputs, Dynamics, Stability, Audio, Lights, Damage, and Particles.
Extra components:
- Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, Limiter, and more.
Addons with Integration:
- Enter/Exit with BCG Shared Assets,
- Photon PUN 2,
- ProFlare.
Completely Modular:
- Each system of Realistic Car Controller Pro can be customizable individually. You can add or remove any component.
- Output Event-Based Power Distribution
You can distribute the produced power from the engine to any component with events. Forex, you can connect your engine to the differential without a clutch and gearbox.
Editor Scripts:
Each modular system is managed by its editor scripts. They will check everything related to the system and warn you if they find something wrong. The project has over +40 editor scripts to make it easier, more detailed, and more customizable.
One Click Vehicle Setup:
Creating and connecting all necessary drivetrain components is one click away. All you have to do is select the wheel models, that’s it.
API:
Simplified methods in the RCCP.cs are useful to spawn new vehicles, register player vehicles, change behaviors, change controllers, and even more with only one line of code.
Detailed Documentations:
Includes +65 PDF documentation that covers everything from scratch. Don’t miss the common mistakes section.
[Important, Please Read Before Purchase]
- This package is unique and has no connection to the Realistic Car Controller. RCC Pro and RCC are individual two projects. Updating RCC projects to the RCC Pro is not recommended due to massive differences in the framework. Previous vehicles built by RCC won’t run with the Pro version. Vehicles built by RCC Pro won’t run with RCC. Both projects have their framework and can’t be integrated. RCC Pro has almost the same features as RCC but ported almost everything from scratch.
URP Compatibility:
- The package is %100 compatible with URP. All materials need to be converted. You can select all demo materials once by the toolbar menu, and convert their shaders to URP shaders. Default lens flares won’t work with URP, you need to add the “SRP Lens Flare” component to the lights. Upgrading the project to URP, won’t break anything.
HDRP Compatibility:
- The package is not %100 compatible with HDRP. All materials need to be converted, but default lens flares and emissions won’t work with HDRP at the moment. However, upgrading the project to HDRP, won’t break anything. The project will still work fine without any errors.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/physics/realistic-car-controller-pro-178967
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