Description
Optimizers can optimize almost everything, things like Lights, Particle Systems, Multiple Terrains, Renderers, NavMesh Agents, Script Components and more!
Just add optimizer to your game object, select components of which you want change quality. Define distances and percentage amount of parameters you want to change when reaching certain LOD levels, now your optimizer is ready!
✍ This system is using Unity’s CullingGroups API and other smart techniques to keep optimization logics in the most performent way.
With easy to use Optimizers’ custom inspector window you will set up your Level Of Detail settings without need to know much about optimizing.
In other hand it can be used by programmers as framework to create own optimization methods and use optimizers as system to handle settings for different LOD levels, handling culling states logics etc.
⌛ Save a lot of time by package’s automatic operations. There is a lot of stuff going on doing many things for you automatically or by pressing special buttons.
☄️ Apply package components to static or dynamic objects.
Manager is progressively and intelligently adapting it’s CPU usage to the project’s global performance. When you will use tons of dynamic optimizer objects it’s update rate will imperceptibly slow down to never take any FPS from your project by it’s work, only give more!
Optimizers version 2.1.5 comes with experimental version of Dynamic Occlusion Culling called “Progressive Culling” (Needed packages like ‘Burst’, ‘Jobs’ etc.) and with “Scene Tools” to mass add Optimizers component to all prefabed objects on the scene.
Package works on all SRPs! It’s not shader related package.
⭐ MAIN FEATURES ⭐
- Capability to boost game performance drastically
- Just add optimizer to your object, set it up and see how it works
- There is no baking or any other complicating operations
- Various example scenes showcasing different features
- Supporting unity versions from 5.6.0 to newest 2023+
- Use distance from camera, visibility on screen, behind wall detection and others
- Clean and responsive editor window with built-in-like gizmos in scene view
- Optimize Particle Systems, Multiple Terrains, Lights, Renderers, NavMeshAgents and more!
- Progressive adaptation of system to game performance
- Transitioning support between LOD Settings levels
- Automatic operations to save your time
- Save presets for LOD levels in asset files to share settings
- Upcoming new features!
- Full source code included
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/utilities/optimizers-122247
Explore our more assets