Easy Save – The Complete Save Data & Serializer System lets you save almost anything with ease across platforms, along with features such as encryption, compression, cloud storage, spreadsheets, backups, and much more.
-Latest version -3.5.6
Description:
- Serialize much more than other solutions…
- Including classes, structs, GameObjects, Prefab Instances, Components, ScriptableObjects, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and much more.
For Amateurs:
- It’s easy to use and well-documented, with or without code
For Experts:
- A fast, feature-rich, and extremely flexible saving system.
- Regularly updated with new features.
- Including Encryption, Compression, Cloud, PlayMaker actions, Caching, CSV Spreadsheets, and File IO.
Compatible with:
- PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL
- C#, Unity Visual Scripting, PlayMaker, Bolt
- Integrate with other storage APIs such as consoles or cloud services.
Fully documented:
- Guides | Examples & Tutorials | API Reference | Getting Started
- Save using C#, or without code using AutoSave
- C# Reference | AutoSave
- Support for PlayMaker, Bolt, and Unity Visual Scripting*
- Access Easy Save from Bolt and Unity Visual Scripting graphs
- Save and load using PlayMaker actions
- Third-party NodeCanvas & FlowCanvas integration
Save almost any type:
- Our serializer was designed specifically for Unity
- Unlike other systems, it can even serialize references
Fast and lightweight serializer:
- Using a JSON serializer designed specifically for Unity
5-star customer support:
- Via email, a dedicated forum, and Discord
Secure save data with encryption:
- Encrypt save data
Compact files with compression:
- Makes files 85% smaller on average
Save & load from the cloud:
- Upload to cloud database using PHP & MySQL
Cross-platform save system:
- Use save files & code on all supported platforms
Serialize data to a spreadsheet:
- In CSV format for Excel
Much more flexible than PlayerPrefs:
- But just as simple to use
Unlike PlayerPrefs, it has File IO;
- Serializer stores data straight to the file
- Store strings/bytes as files
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/utilities/easy-save-the-complete-save-data-serializer-system-768
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