Easy Collider Editor
All Premium Tools

Easy Collider Editor

Easy Collider Editor creates colliders for all your assets quickly and easily with vertex selection, generates convex mesh colliders with VHACD, and auto-generates colliders for skinned meshes.

-Latest version – 6.12.2

Render pipeline compatibility:

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Description:

Having trouble getting accurate physics and colliders?

  • Easy Collider Editor lets you quickly create colliders that fit any object. Just select points and vertices on a mesh, and click a button or press a shortcut key. It’s that easy! Create boxes, spheres, capsules, cylinders, rotated boxes, rotated capsules, and convex mesh colliders quickly and easily.

Can’t visualize what the result will be?

  • A helpful preview shows you the result as you work. You can even switch between the previews with shortcut keys, and create a collider from the current preview with a double tap or a single key press!

Just want to use convex mesh colliders on everything?

  • Use the VHACD plugin to automatically create as many convex mesh colliders as you want. You can even convert the output of VHACD automatically to boxes, spheres, and capsules, or convert individually using the collider merge tools.

Don’t want to create colliders for a character?

  • Automatically create boxes, capsules, spheres, or convex meshes on a skinned mesh’s bones with a single click of a button!

Want to see more features added?

A lot of features like the cylinder collider, extra hard settings, previews, and more were all added at the suggestion of users. Let me know what you’d like to see!

  • Easy Collider Editor facilitates the creation and positioning of boxes, spheres, capsules, cylinders, and convex mesh colliders, aiming to make the process as easy as possible. This tool lets you quickly and easily add multiple colliders on game objects using simple and easy-to-use vertex selection tools. No more painfully adding, moving, and resizing colliders.
  • A helpful preview is drawn as you select points to make collider creation even easier. Shortcut keys let you swap between previews and create a collider from the current preview. You can decide how to attach the created colliders, adjust the size of the resulting collider, and create multiple colliders around a pivot point.
  • Another feature for Windows in Easy Collider Editor is convex hull generation using VHACD. This lets you automatically generate multiple convex mesh colliders on any mesh with a simple click of a button. Using multiple convex mesh colliders lets you better represent the shape of the mesh while still allowing physics and rigid bodies to work correctly. You can easily adjust all VHACD parameters, and the system calculates and displays a preview of the result as you work. Additional options for VHACD allow you to use only selected vertices, process meshes individually, and convert the output automatically to boxes, spheres, or capsules.

More Characteristics:

  • Easy Collider Editor can also automatically generate box, capsule, sphere, or convex mesh colliders along a skinned mesh’s bones. Parameters for this let you exclude vertices by weight, automatically realign colliders with the bones, and prevent collider overlap. The new per-bone settings also give you the options of toggling bones, changing colliders, and adjusting weights for each bone.
  • DOTS with the Unity. The physics package is also supported. A package is included that adds physical shape parameters and a button to the UI. These can be used to convert the normal Unity colliders created by Easy Collider Editor into Physic Shapes.
  • Easy Collider Editor uses VHACD under BSD-3-Clause.

Technical Details:

  • Create, Remove, and Edit Box, Capsule, Sphere, Rotated Box/Capsule, Cylinder, and Convex Mesh colliders with easy-to-use vertex selection tools.
  • Automatically generate convex mesh colliders using VHACD.
  • Automatically generate colliders for skinned meshes with optional per-bone settings and collider overlap prevention.

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/level-design/easy-collider-editor-67880

Explore our more assets.

Free members Have Enjoyed a lot now It’s Premium. Join our Telegram Group to get this Asset

Leave a Reply

Your email address will not be published. Required fields are marked *