DestroyIt – Destruction System
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DestroyIt – Destruction System

DESCRIPTION:

  • DestroyIt – Destruction System saves your time by providing a proven, feature-rich damage and destruction system for objects.
  • The Destructible script allows a game object to undergo damage, destruction, or even repair by simply adding it to the object.
  • If you want to add destruction to your game but don’t know where to start, DestroyIt is a ready-to-use solution with many customization options that handle the heavy lifting, letting you focus on the rest of your project.
  • Included are over 30+ demo scenarios which begin with the simplest particle-effect-based destruction and take you to replacing destroyed objects with a pre-fractured prefab (that you create) which has structural support, visible progressive damage, clinging debris, hit effects, triggered effects at specific damage levels, and much more. You can combine and layer these effects to get impressive results.

-Latest version -1.16a

FEATURES:

  • Visible progressive damage for Built-in pipeline, and for URP and HDRP pipelines with included custom shaders
  • Destruction into particle effects
  • Replace destroyed objects with pre-fractured mesh prefabs
  • Transfer materials to particle effects and destroy prefabs.
  • Destructible terrain trees
  • You can enable/disable the ability to damage objects globally at any time, making it useful for cutscenes or scene transitions.
  • Customizable hit effects (i.e., use different hit effects for bullets, melee weapons, etc)
  • Debris that clings to support structures (i.e., broken glass pieces that cling to a window frame)
  • Limit both the minimum and maximum amount of damage an object can take
  • Debris pieces can undergo unlimited levels of destruction.
  • Rigidbody physics collisions do damage to objects
  • Objects take damage from collisions with terrain
  • Examples of damage from hitscan bullets, rigid body projectiles, explosives, collisions, and direct damage by code
  • Different damage levels can trigger various effects, such as an engine starting to smoke at 50% damage and flaming at 75% damage.
  • You can repair damaged objects.
  • Limit the amount of particle effects and debris in the scene for performance
  • Limit the complexity of destruction based on camera distance
  • Built-in object pooling for high performance
  • Destroy a large number of objects at once
  • Objects can reparent destroyed pieces (i.e., a rigged hand bone can reparent a broken sword handle).
  • Works with static object meshes
  • Works with or without rigid bodies
  • Add structural support to destroyed prefabs with a single button click
  • Sounds should be played when objects are damaged, destroyed, or repaired.
  • Works on skinned mesh renderers and Unity cloth physics
  • Works with objects dynamically created at runtime
  • Includes examples of how to use PlayMaker
  • Can be integrated with many popular Unity assets

WHAT’S INCLUDED:

  • Everything you see in the video and screenshots is provided, as well as fully documented C# source code and in-depth user guides to get you started. There are also many how-to videos on the ModelShark YouTube channel to help you with more advanced topics like integrating DestroyIt with other popular Unity assets. And if you get stuck, check out the DestroyIt forum or send us an email and we will try to help.

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/physics/destroyit-destruction-system-18811

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