Azure[Sky] Dynamic Skybox
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Azure[Sky] Dynamic Skybox

Description

Azure[Sky] Dynamic Skybox is a complete and robust sky system that will raise your project to another level. Continuously enhanced since 2015, the system prioritizes user feedback and needs. As a result, the plugin stands out as the category’s most cost-effective tool, offering substantial value beyond its affordable price.

Sky System:

The sky system is physically based and offers a complete and realistic day-night cycle, feel free to change all settings of the sky as you want and even reproduce the atmosphere of other planets like Mars. The sky works as a skybox material and the system gives you complete control over the scene lighting at any time of day.

Fog System:

The fog scattering effect is one of the most amazing features of the asset, the effect adds a lot of realism to the scene and smoothly blends the horizon with the sky. The plugin supports Global and Height fog, and the package includes instructions on how to edit your custom transparent shaders to work properly with the fog scattering effect.

See the first page of the official forum for instructions on how to make the fog scattering work properly with Lux Water, Aquas Water, etc…

Time and Date System:

Azure[Sky] Dynamic Skybox provides a complete time system with a lot of options. Supports the accurate position of the sun and moon based on the time, date and geographic location (latitude and longitude), the moon phases are accurate with automatic adjustment according to position and time.

Event System:

Azure[Sky] Dynamic Skybox comes with a powerful event system completely integrated with the time of day and Unity’s Event System. You can use the event system to create or delete game objects at runtime, call methods in other scripts, and an infinity of things.

Weather Profile System:

The weather profile system of Azure is the most complete profile system you will find, you can create as many weather profiles as you want and modify “all” the properties to get different days settings. You can use the same weather profile in different scenes or share with other users and team members.

Weather System:

Changing the weather conditions at runtime is very simple, you can create a list of weather profiles with a variety of different weather settings and smoothly switch between each weather profile on the list. The weather system also provides a lightning effect and a complete sound FX to simulate rain, wind, and thunderstorms.

Cloud System:

Azure provides a dynamic cloud system with excellent performance and fully integrated with the weather/profile system.

Curve and Gradient System:

Azure[Sky] Dynamic Skybox was the first sky system to introduce the intensive use of curves and gradients to extend the asset’s customization power. This feature enables you to adjust property values at any time of day, ensuring complete mastery over the sky system’s attributes.

Override Properties:

The Override Properties is another innovation introduced by Azure. Require additional properties to manage in-game elements that vary with the time of day? Not an issue. The Override Properties feature empowers you to establish custom properties within weather profiles, granting control over various aspects.

Additional Features:

Supports Linear and Gamma Color Spaces.
Supports All Rendering Paths.
All C# Source Code.

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050

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