Invector FSM AI Template (version – 1.1.9a), Create advanced AI Behavior using an FSM system similar to the Animator
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Description
- Warning: Uncheck the folder “Invector-3rdPersonController” if you already have it on your project.
If you’re using our Third Person Controller Template (Basic Locomotion, Melee Combat, or Shooter) make sure that you’re using the latest version available for both templates, otherwise, check the compatibility list:
- Third Person Templates (ALL) v2.6.2a goes with this template v1.1.8a and v1.1.8
- Third Person Templates (ALL) v2.6.1b goes with FSM AI v1.1.7b
- Third Person Templates (ALL) v2.6.0 to v2.6.1 goes with FSM AI v1.1.7
- Third Person Templates (ALL) v2.5.7 goes with this template v1.1.6
- Third Person Templates (ALL) v2.5.6 goes with FSM AI v1.1.5
- Third Person Templates (ALL) v2.5.5 goes with FSM AI v1.1.4
- Third Person Templates (ALL) v2.5.4 goes with FSM AI v1.1.3
- Third Person Templates (ALL) v2.5.3 goes with FSM AI v1.1.2
- Third Person Templates (ALL) v2.5.1 and v2.5.2 goes with this template v1.1.1
- Third Person Templates (ALL) v2.5.0 goes with FSM AI v1.1.0
- Basic & Melee 2.4.2 – Shooter 1.3.2 goes with FSM AI v1.0.1 and v1.0.2
- Basic & Melee 2.4.1 – Shooter 1.3.1 goes with FSM AI v1.0
- Basic & Melee 2.4.0 – Shooter 1.3.0 goes with this template v0.3
- Basic & Melee 2.3.3 – Shooter 1.2.3 goes with FSM AI v0.2
More About FSM AI:
- This Template can help you bring your game to life with high-quality AI that takes minutes to set up, design your unique behaviors using our visual script editor of Finite State Machine that comes with a large number of built-in Actions and Decisions with no scripting skills necessary, but for more adventurous developers we do have a quick way to add an interface so you can code your features.
- We didn’t create only a good AI solution, but a complete tool that was designed to be expandable with great workflow, easy to use, and powerful enough to achieve great results. Inside you will find several demo scenes with actual examples that you’ve seen in games, including 3D models, animations, and sound effects instead of Cubes shooting spheres with no textures, it’s real Game Development for hobbyists to professionals, we focus on Quality on all of our templates.
- We also developed 3 powerful Third Person Character Controllers that combined with this template and can kickstart your project.
Features:
- Advanced AI Behaviour (Civil, Melee, and Shooter)
- FSM Behaviour Node Editor to create custom behaviors
- FSM Real-time Debugger
- Waypoint System
- Ragdoll System
- Shooter Cover Behavior
- Companion AI Behavior
- Throw Behavior
- Several Demo Scenes with examples
- Hitbox based combat
- Online documentation and video tutorials
Works great with FPS and VR, even better with investors Third Person Templates
- Humanoid and Generic models are supported
- Melee Weapon System
- Shooter Weapon System
- AI Spawner System
- Projectiles bullets with a trail renderer
- Decals based on tags and more…
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/behavior-ai/invector-fsm-ai-template-123618
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