Realistic Engine Sounds 2 - Plus Edition
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Realistic Engine Sounds 2 – Plus Edition

Description


This Realistic Engine Sounds 2 – Plus Edition is targeting developers working on racing games with existing vehicle physics simulations. Compatible with many popular Unity Asset Store vehicle physics simulators. The number of compatible vehicle physics controller assets will expand over time.

Ideal for racing games and beyond, enhancing vehicle engine sounds. From an open world game to a simple casual mobile game, it comes handy when a vehicle needs nicer engine sound!

Realistic Engine Sounds 2

This Plus Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for making a 2D game!

Easy to use: drag-and-drop prefabs on your vehicle – this is only true for those car physics controller Unity assets that already has the pre-made compatibility.

Realistic Engine Sounds 2 currently has pre-made compatibility for 10 vehicle physics simulator Unity assets, and an example compatibility too is included for custom made car physics controllers.

14 complete engine sound packs – each has 40 wav files (20 for exterior and 20 for interior view). 560 wav files dedicated solely to engine sounds.

Turbo, Supercharger, Muffler crackle, and Gear changing SFX comes with sound controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).

Sound controller script can do the following:

Change the engine sound based on how the camera looks at the vehicle. It will sound differently if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
Enhance engine sounds with an “aggressiveness” SFX, suitable for simulating engine upgrades in a street racing game, mimicking open exhaust systems, a lost muffler, etc. 😀
Add valve SFX, which will play valve sounds as much as the vehicle’s engine rpm without changing the sound clip’s pitch! Ideal for adding noise in the vehicle’s engine bay, also good for mimicing that when the vehicle’s hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
Engine load “shake” will “shake” the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
Wind noise SFX adds a subtle yet crucial detail that might go unnoticed if it’s there, but you’ll definitely notice its absence. It adds a sense of realism and completeness to the experience.
Reverse gear SFX plays a whining noise when the vehicle is going in reverse.
Reverse gear’s beeping warning sound is played when the vehicle is in reverse gear. By default, this SFX is disabled, but you can enable it for any engine sound prefab.

Realistic Engine Sounds 2 has three editions: Lite, Plus and Pro. You can browse all editions here.

FAQ:

  • What are the differences among Lite, Plus and Pro Editions?

The difference is how much sound files they have, the engine sound controller script is the same in all editions.

  • Are RES1 prefabs compatible with RES2?

Yes, but they may need small tweaking.

  • Will my custom compatibility script made for RES1 will work with RES2?

No, you need to do some changes to your custom script written for RES1. In most cases you just need to add “SkrillStudio” namespace to your script.

  • Do I need to re-add all Realistic Engine Sounds prefabs to my vehicles after upgrading from RES1 to RES2?

Yes, you need to delete the old RES1 prefabs form your vehicles and then add the new RES2 prefabs.

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/audio/realistic-engine-sounds-2-plus-edition-224785

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