Description
High quality Sportscar. PBR texturing. Car is properly scaled. Screens made with inbuild image effects. Auto comes with LOD1 model
——–Models Details——–
Sportscar
- vertex count:
- LOD0: 420k
- LOD1: 130k
Include four texture sets:
- Brake_disc (2048×2048 tga):
color, metalness(smoothness in alpha channel) - Cooler (2048×2048 tga):
color, metalness(smoothness in alpha channel), normal - Rear_light (1024×1024 tga):
color - Tire (2048×2048 tga):
color, metalness(smoothness in alpha channel), normal
Introduction to the High-Quality Sportscar Model
In the world of 3D modeling and game development, the creation of high-quality assets is paramount to crafting immersive experiences. Among these assets, the Sportscar model stands as a testament to precision, detail, and excellence. This exceptional model has been meticulously crafted to meet the demanding standards of modern game and simulation environments. Below, we delve into the specifics of this stunning creation, from its polygon counts to its PBR texturing and beyond.
Polygon Count
The Sportscar model boasts two levels of detail (LOD) to ensure optimal performance without compromising visual fidelity. At LOD0, this remarkable car consists of a remarkable 420,000 vertices, capturing every curve and nuance of its design. For more resource-conscious scenarios, the LOD1 version streamlines the model to 130,000 vertices while retaining its essence. This flexibility ensures that the Sportscar can seamlessly integrate into a wide range of projects.
In-game screens with Built-in Image Effects
The Sportscar model comes to life in your game or simulation with the assistance of built-in image effects. These effects, integrated seamlessly into the rendering pipeline, enhance the visual appeal and immersion of the Sportscar. Whether it’s dynamic lighting, post-processing, or other advanced techniques, the Sportscar model is optimized to showcase your graphics engine’s capabilities.
LOD1 Model for Performance Optimization
Recognizing the importance of performance optimization, this model includes an LOD1 version. With a reduced vertex count of 130,000, this model provides an efficient solution for scenarios where resource conservation is a priority while still delivering a visually compelling experience.
In conclusion, the High-Quality Sportscar model is a testament to the dedication and skill of its creators. Its attention to detail, adherence to PBR principles, and adaptability through LODs make it a valuable asset for any game or simulation project. Whether you’re crafting a high-speed racing game or a realistic urban environment, the Sportscar model is your ticket to elevating the visual quality of your project to new heights.
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store for more info: https://assetstore.unity.com/packages/3d/vehicles/land/sportscar-57489
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