Runtime Level Design
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Runtime Level Design

Description

Runtime Level Design is a suite of well crafted level design tools that will enable you to build runtime level editors, modding tools, or any type of application/game that contains level design elements.

Note

This plugin serves as a kickstarter project and API for developers who want to build their own in-game level editors. It can not be used to build levels inside the Unity Editor. If you are looking for a level design plugin that works inside the Unity Editor, you can take a look at GSpawn – Level Designer.

Key Features:

  • Unity Style Camera;
  • Object Selection;
  • Object Selection Restrictions;
  • Extrude Gizmo;
  • Object-to-Object Snapping;
  • Surface Snapping
    (snap & rotate/scale/offset with mouse);
  • Selection Grid Snap;
  • Selection Rotation (X/Y/Z)
    (Via Keyboard with configurable steps);
  • Duplicate Selected;
  • Duplicate Layer Mask;
  • Runtime Prefab Picker;
  • Move Gizmo;
  • Rotation Gizmo;
  • Scale Gizmo;
  • Box Scale Gizmo;
  • Universal Gizmo (move/rotate/scale);
  • Snapping for Gizmos;
  • Vertex Snapping (Move Gizmo & Universal Gizmo);
  • Gizmo Transform Pivots;
  • Gizmo Transform Spaces;
  • Gizmo Transformable Layers;
  • Scene Gizmo;
  • Gizmo Look & Feel Customization;
  • Scene Grid;
  • Hotkey Customization;
  • Scene Icons (Lights and Particle Systems);
  • Undo/Redo;
  • Object Groups;
  • Object Selection Events (API);
  • Gizmo Events (API);
  • Gizmo Hover Info (API);
  • Gizmo Drag Info (API);
  • Multiple Viewport Support (API);

Disclaimer:

Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.

Check Unity Asset Store for more info: https://assetstore.unity.com/packages/tools/modeling/runtime-level-design-52325

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