Description
Create unique EasyRoads3D Pro v3 networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models. Bring your scenes alive with the included side object system, a framework to create additional objects along the road objects and intersections. Objects such as: lampposts, guard rails, fences, walls, bridges, power lines, tree lines or any other type of geometry following a path. These side objects can be auto generated based on a set of rules or manually positioned per road marker section.
Features:
- Winding roads or dirt paths in scenic environments and complex city road networks.
- Built-in customizable crossings
- Custom Crossings – import your own crossing connection models
- Side Objects: bridges, guard rails, fences, walls, power lines, etc.
- Side Object support on Intersections
- Custom shapes for other infrastructures like railroads and rivers
- Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
- Road data import for real world visualization (OSM/KML)
- URP and HDRP material support packages
Note
Integrates well with various terrain tools using the Unity terrain Object, like: Gaia, Terrain Composer, Landscape Builder, Real World Terrain
Built-in support for Vegetation Studio and Vegetation Studio Pro supporting automatic grass, plants and trees removal near roads
Disclaimer:
Please note that we intend these files for learning purposes or as a trial before purchasing the full commercial version. Using these assets for commercial purposes without proper licensing is strictly prohibited.
Check Unity Asset Store For more info: https://assetstore.unity.com/packages/tools/terrain/easyroads3d-pro-v3-469
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